# In fleetops.spr, find this line:
mapicon_iaster_dust	mapicons_iceasteroid_dust	0	0	128	128

and insert these following lines underneath:
mapicon_bh		mapico_bh			0	0	128	128
mapicon_nebula_lucid	mapicons_nebula_lucid		0	0	128	128

Afterward, go to the bottom of the file and add these definitions:

@tmaterial=additive
@reference=512
fwschwloch01	fwschwloch3	340	340	170	170
fwschwloch02	fwschwloch3	0	170	170	170	@anim=tex3x1
fwschwloch03	fwschwloch3	340	0	170	170

Underneath them add these node references:
@sprite_node fwschwlochr1 fwschwloch01 const (14,14) (.3,.3,.3) billboard
@sprite_node fwschwlochr4 fwschwloch02 const (12,12) (.48,.36,.36) billboard
@sprite_node fwschwlochr2 fwschwloch03 const (10,10) (1,.52,0) billboard
@sprite_node fwschwlochr3 fwschwloch03 fwblkhlfade (11,11) (.95,.97,.36) billboard

Once finished, save and close. Now open animation.spr. Once opened insert these animation nodes.

# Fade from white to yellow to black in 3 seconds
@animation fadeyellow3
colour 3 3.0 linear
@keyframes
0.0	(1.0,1.0,0.5)
1.0	(0.8,0.8,0)
3.0	(0,0,0)

# Blackhole Blink Fade by FahreS
@animation fwblkhlfade
colour 12 4.4 linear
@keyframes
.0	(.95,.97,.36)
.9	(.8,.80,.21)
1.5	(.95,.97,.36)
1.6     (1,1,.9)
1.7	(.95,.97,.36)
2.0	(.80,.80,.21)
3.0	(.95,.97,.36)
4.0	(.95,.97,.36)
4.1     (1,1,.9)
4.2	(.95,.97,.36)
4.3     (1,1,.9)
4.4	(.95,.97,.36)

Once inserted save and close.